Worth mentioning is also the existence of an XL station called the Palatine Keepstar. Estimated price may fluctuate if market speculation settles down.įor the purposes of this guide, we will include the "Engineering Complexes" or "Industry Citadels" in the term "Citadel", even though this is technically not the case : Size Their average cost and production time (without skill or bonuses) is: SizeīPOs are of course available on the market, at about ten times the price of their respective hull. They are built from structure components, themselves built from Minerals and Planetary Interaction Components. This guide is composed of the following sections:Ĭitadels come in three sizes : M, L, and XL. Now that you are all aware that Citadels most likely DO impact you. There is a citadel for (almost) all budgets, and for almost any kind of player. As such, when subsequent new structures are introduced into the game, new articles will be made about their specificities, but this guide will serve as the reference point for the mechanics common to all new structures.ĭesigned to be the HQ of individuals, corporations and alliances, Citadels can also serve as the primary staging point for offensive operations, or can be turned into a player-owned trade hub, and even be specialized in refining, to the delight of the miners among you.Īs opposed to Outposts, only deployable by the richest and most organized, Citadels, both in their price, ease of use, and function, have the potential to be influential to many more players in New Eden. This guide will not only talk about Citadels, but also the new structures in general. Once feature parity is complete with POSes, the latter will be removed from the game entierly. Currently, only Citadels have been released, but more are to come.
These "new structures" are introduced into the game one by one, update after update. For all those reasons, CCP has decided to create a whole new set of structures which final goal is to replace POSes. Not completely a thing of the past, POSes are definitely not part of EVE's future. Oh and did I mention their laughable defenses or their awkward reinforce timers?
Not to mention very hard for CCP to alter due to Spaghetti Code (bad kind of source code with a tangled structure), and equally hard for corporation CEOs to secure. However, POSes are also hard to setup, manage, and defend. Anchored near moons, POSes were both military and industrial objectives, being influential in many playstyles, in PvE like in PvP. Up until the Citadel expansion, the only gameplay feature that came close to "housing" in EVE Online was POSes (also called Starbases). CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.You are reading the English version of this guide. has granted permission to to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf.
All other trademarks are the property of their respective owners. No official affiliation or endorsement by CCP Games hf is stated or implied.ĮVE Online and the EVE logo are the registered trademarks of CCP hf. Material related to EVE-Online is used with limited permission of CCP Games hf. I've plans to move this to github and add calculations, hold off on feature request. Added sticky on click / click sticky again to unsticky.